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1. Corporation logs - in Science and Industry [original thread]
Imeria wrote: Hi everyone! Can you advice, where to find corporation logs? I mean logs, which include folllowing: 1) Who delivered corporation job. 2) Who halted corporation job. 3) Who looted stuff from corp hangar or any other pos module, li...
- by Fergus Runkle - at 2015.02.14 21:52:04
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2. Carebearium: find your hisec home! - in Science and Industry [original thread]
Adding in the planet types available in the system (for PI) would be very nice.
- by Fergus Runkle - at 2014.10.02 13:32:00
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3. 8 run legion propulsion bpc?? - in Science and Industry [original thread]
I bug reported this about 3 weeks ago, seems to be a problem with the propulsion sub reverse engineering (affects all races as far as I know). The bug report says that it is attached to a known defect and this defect is fixed in "TEX 1.4" whateve...
- by Fergus Runkle - at 2009.08.11 14:27:00
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4. From 20k to 45k people on at one time but nothing done resource wise - in Science and Industry [original thread]
The ideal solution to lab slot shortages would be for POS owners to "rent to public" ie not just people in your corp or in your alliance but to any Tom, **** or Harry. The general population would see not only the npc slots but "20 ME from corp ...
- by Fergus Runkle - at 2009.01.17 15:56:00
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5. POS low fuel warnings - in Science and Industry [original thread]
Couple of quick questions about starbase fuel warnings. First as CEO I get two mails per tower per hour it is low on fuel, is this something I have screwed up or does every ceo suffer this ? Second the people that have the Starbase fuel techicni...
- by Fergus Runkle - at 2009.01.11 09:48:00
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6. MMI Updates will be suspended indefinitely. - in Science and Industry [original thread]
Shame. I'd like to thank you for this, MMI has been most useful to my corp.
- by Fergus Runkle - at 2008.10.21 19:09:00
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7. Rorqual's little brother, the Orca - in Science and Industry [original thread]
Edited by: Fergus Runkle on 19/10/2008 21:42:51 Edited by: Fergus Runkle on 19/10/2008 21:42:13 Something about those images nagged at me. Those large pod's (presumably for cargo) down the sides are very reminisant of a type of ship shown ...
- by Fergus Runkle - at 2008.10.19 21:41:00
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8. Remote research / manufacturing bpo's at risk ? - in Science and Industry [original thread]
I seem to remember reading either a patch note or a dev blog that stated that if you had some bpo's in an npc station that were being either researched or built from at a POS lab or assembly array and that if your tower was destroyed and then the ...
- by Fergus Runkle - at 2008.02.03 12:25:00
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9. researching WWHHHAATT!!!!???? - in Science and Industry [original thread]
Yup its been this way a while now and only getting worse. Yet mobile labs have (at least the visible) option to "rent to public". Please CCP make it so.
- by Fergus Runkle - at 2008.02.02 16:12:00
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10. NPC corp members using player corp labs... - in Science and Industry [original thread]
The current interface design has the option to make labs public, but as was mentioned above it has more to do with the location of the bpo's. I really hope they are working on a way of getting at least ME and PE slots available to the public.
- by Fergus Runkle - at 2007.10.11 09:36:00
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11. Just invented a few Sins. - in Science and Industry [original thread]
Originally by: Dominique Vasilkovsky Today's patch of SiSi gave us a little feature I think a lot of you will love: The BPC output selector , no more unwanted ships/items as a result of the inventions. Do you have to use the correc...
- by Fergus Runkle - at 2007.10.09 12:49:00
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12. Advanced Labs - in Science and Industry [original thread]
Yup they've been nerfed from the original concept. In fact I'd say more "chopped off at the knees" rather than just nerfed. I was looking forward to them as well.
- by Fergus Runkle - at 2007.08.24 10:36:00
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13. Interdictor Invention - in Science and Industry [original thread]
Originally by: Telonia Reis Before Rev II: Skills 4/4/4 +9 Decryptor No Ship 1 Run BPC 18 tries: 12 failures, 6 Success Lots of those were all clumped up. After Rev II: Skills 5 /4/4 +9 Decyptor No Ship 20 Run BPC 10 Tries: 10 Failu...
- by Fergus Runkle - at 2007.07.26 15:42:00
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14. Interdictor Invention - in Science and Industry [original thread]
I have been trying to invent Sabre Interdictors for quite a while now. We were informed that there was a bug preventing this on the 7th April by CCP Chronotis in this thread linky . Then in the patch notes for build 31460 (dated 24th April) we g...
- by Fergus Runkle - at 2007.07.26 09:36:00
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15. Invention Success since Rev 2 - in Science and Industry [original thread]
Originally by: TGR Reaper Originally by: CCP Chronotis Nothing has changed at all with decryptors either, the only thing that changed was a boost when we increased the supply of datacores lowering their price. Just to be sure,I che...
- by Fergus Runkle - at 2007.07.03 10:34:00
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16. Invention Success since Rev 2 - in Science and Industry [original thread]
Can I make a suggestion, when people talk about their success rates and failure rates can you specify if they are ship, module or ammo/drone jobs. It may take some of the confusion out of the thread and may help identify a problem if there is one...
- by Fergus Runkle - at 2007.06.29 21:44:00
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17. Hangar access permissions issue - in Science and Industry [original thread]
I'm having a strange issue with granting hangar access to my corp members. If you assign a pilot to be "based at" a particular station (not your HQ), and he has via Roles or Titles access to hangars there then the "based at" permissions should A...
- by Fergus Runkle - at 2007.06.29 09:11:00
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18. Mobile Lab Copy Slots - in Science and Industry [original thread]
Please take 2 Invention slots and make them into Copy slots. 3 of each makes so much more sense.
- by Fergus Runkle - at 2007.06.25 20:45:00
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19. Invention Hardwirings? - in Science and Industry [original thread]
Edited by: Fergus Runkle on 21/06/2007 17:57:19 Originally by: Pizi anyone found the % of the invention implants ? A better question would be since no effect is listed in the stats, do these things actually DO anything . Since the...
- by Fergus Runkle - at 2007.06.21 17:58:00
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20. Can't control POS mods (with the new skill) - in Science and Industry [original thread]
Originally by: CCP Chronotis We had to remove player control of starbase sentries in high sec empire due to possible exploits. You are kidding right ? You are going to "fix" this exploit (whatever it is) and let us high sec POS owners...
- by Fergus Runkle - at 2007.06.20 09:59:00
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